"When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK! No need to feel sad! Cause you know what? It's actually OK on both sides, really." But returning is not easy - the only way would be dreams - "half-dreams" - "ghost-dreams". The problematic part is if you get stuck - you turn into a demon. Hard to say what exactly it is, but we presume it's a painful and useless existence. Better to avoid doing this, really.
My personal "problematic part" is that I am already stuck here. No idea how I'll get out this time..."
On his journey to the "Other Side" Reader (and his "natural companion" Writer) meets various Ghosts and Demons, Holy Spirits and Gods. He also meets Singer, who is neither Ghost, nor Demon. At some point she becomes important to Reader. Realizing this won't stop him though.
The world of Ghostdream should be scary, but it is not - it is just dark. The story should be sad since all the characters are more or less dead, but it is not, because they normally remember nothing, except some minor detail or two (for example the protagonist remembers himself reading a book - this is why they call him Reader. It is his only memory after all).
Ghostdream is a retro-style Point and Click Adventure game with puzzles, exploration and story.
|The first room of the game|
|Entering the cave...|
|Getting to the ghost town...|
|Riding the tramway...|
- 55+ entirely animated locations (rooms)
- 10+ characters
- 8 Major Puzzles (no items required, exploration of the whole accessible area is a must) + standard adventure actions (like get here, talk there, press this, press that...)
- 16 000+ words story (fully voiced)
- 20+ songs OST
- It’s hard to calculate how long an adventure game can last, but I believe it will take about 10 hours to beat Ghostdream for the first time.
- PC Windows exclusively.
- 60 pages art book (with a puzzle guide)
- I don’t know if that can be considered a special feature or not, but Ghostdream is a game made entirely by one person (myself) – graphics, music, coding, story and acting – all of it. (Read the book for more info on the development process if you are interested…
Indie DB page
AGS Game Database page
Ghostdream Article Part I
Ghostdream Article Part II
Extra Screenshots and Trailer
Ghostdream and Paranoia
Ghostdream: the book and the guide
I'm fascinated with this, I barely know it but the premise has already won me overReplyDelete
I want you to know that the game is a "mixed bag" of all kinds of nonsense :D It's one of these "It's so bad it's good" kind of games. Also, I like to call it a "pleasant disaster". It's unique, yes. It's artistic, yes. But... a disaster. (Occasionally pleasant)Delete
So... be warned :)