20180326

Romantic Horror Nights. March 2018

First big update here. Here's my stuff:

Charger (a.k.a "Save Point")
Space Capsule (a.k.a. "Portal")
Saturn Quest Retro Style Logo
ZX Spectrum Level!
Dialogue Test

Now some animation!

Captain Navigator
(One of the two playable characters)




IAF _B.P.
(Second playable character. He's a monster... and a robot)




First Enemy
(No idea what it is!) 




That's it for today. Demo 00 will be released in a week or two. Yay.

 Alex the Undeadbeautycontestwinner   

20180301

Romantic Horror Nights. February 2018


I have started a new project - a survival horror/action platformer combo called Romantic Horror Nights. For more info on it follow the link on the right side of the page --->>>

*My C:TSOTC project is in development still. Should be finished this year.

*Mirage of Dragon was released on Steam. Nobody cares about it. If "RHN" will be as "popular" as my previous projects I'll have to quit making video games. It doesn't feel fair, but the key line is "nobody cares". Yeah, yeah, I know...

Anyway, Romantic Horror Nights will be my best game so far. I will be writing about it here at least once a month.

Ark

20171202

Small Update

Eye!

*Mirage of Dragon is nearly finished. Will be released on Steam in January of 2018. Yay!

*FanStation's TSOTC demo is finished! Yay! (Press FanStation button on the right side of the page for more info>>>

*Started planning my next project! Sci-Fi stuff. Yay!

Ark


20170403

Mirage of Dragon: 5 months in progress


This entire month I have been working on the level design. Building platforms and such... I think I have about 20% of the world done - that's not much at all, but the rest should be faster to make. Also re-designing some of the older stuff.

I have a lot to say, but have no time for it unfortunately. So may be later. :) For now I have some pictures to show...

Upgraded cover art. Still not final, I think, but an improvement for sure:
It should look more like a book cover... and it does.

 Always wanted to do something like this - a room of patterns! :
All patterns except the small yellow balls.


Another dragon sub-form (still in progress! I might change everything):
It's starting to look like a horror game... It probably is.

Ark

20170228

Mirage of Dragon 4th Month End

Just a quick update. The second part of the month wasn't as active as the first - as to be expected. But still I've made some progress.

Here's a small part of the Dragon #6:
The platform is temporary of course

I like this one - a Genie:


I have more, but I'll save it for later...

Ark,
...

20170215

Mirage of Dragon 4th month started...

This month I'll post my "progress reports to nowhere" twice. (Really, this blog feels like a masturbation, but I do hope that someday it will change.)  I mean, I have a LOT of progress this month. Some pics:

The least impressive visually, but the most important for me is the final plan (map) of the game I did on paper. (I'll add only several connecting rooms to it later.):

the "yellowness" is a visual effect - the original is perfectly clean :)

I'm getting closer to the final version of the cover art (to me it's important to have one). I tried another dark version again, but I never liked it that much - still it's good enough to have it in the art book:



And this one is my final choice (I may improve it a little later):



More locations: a small room from Necropolis:

This room is used to switch the character's form.

And as planned I have started to work on the dragons - the best looking so far is Dragon #3:



Next few days I'll be working on the final 12-screen size giant - this monster will be tough to make, but I absolutely need it.

Ark,
alone on the internet;