<*[X]*>
Mirage of Dragon. Second
month in development. Probably a good time to start talking, even if there is
no one to listen. I’m used to this more than anybody, so it’s OK. Besides, I
need to prepare some text for the art book (I love art books).
<[!]>
*Story (I).
>Post-apocalyptic
fantasy.
I wanted to
tell a story about a period in between the so-called “high fantasy” and the
so-called “low-fantasy”. A painful period of a dying fairy-tale… The time, when
all the magical creatures become extinct naturally – like trilobites and
dinosaurs on earth.
Meeting the last
elf, fighting the last dragon, finding the last magical weapon… this “last”-ness
(if that’s a word) makes everything much more significant and dramatic.
“...most
people don’t even believe in these things anymore – just surviving is enough”.
...but of course there is one idiot left who believes. He (or she) is our perfect
protagonist, chasing the mirages of the past. Supported by no one, crazy and
noble as Don Quixote, saving nobody and changing nothing in his quest. Unwanted
and unforgiven hero in the time of cowards and conformists.
This is what the
Post-Apocalyptic Fantasy is all about.
It’s about eternal frustration of a man
who wasn’t given a chance to save a world from an ultimate evil.
Because of
this natural frustration, video games became so popular I believe. Most of us
would give everything to have a real 30-second fight with an actual dragon. But
no… we are boring people, building some cheesy democracy stuff that never works.
Arghh… the frustration.
To express
this frustration I’ve started working on Mirage of Dragon, a video game set in
a post-apocalyptic fantasy world.
*
(To be
continued…
(I hope now
it’s easier to see why it’s called Mirage of Dragon…
Ark,
story-telling...
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